Toy Design Graduating Student Exhibition 2016

Toy Design Graduating Student Exhibition 2016

  • 2016
  • Toy Design
  • Image
  • Exhibitions (events)
  • Annuals (exhibitions)
  • Exhibition installation photographs
Program/Degree: Toy Design BFA
Toy Design Graduating Student Exhibition 2015

Toy Design Graduating Student Exhibition 2015

  • 2015
  • Toy Design
  • Image
  • Exhibitions (events)
  • Annuals (exhibitions)
  • Exhibition installation photographs
Program/Degree: Toy Design BFA
Toy Design Graduating Student Exhibition 2014

Toy Design Graduating Student Exhibition 2014

  • 2014
  • Toy Design
  • Image
  • Exhibitions (events)
  • Annuals (exhibitions)
  • Exhibition installation photographs
Program/Degree: Toy Design BFA
Toy Design Graduating Student Exhibition 2013

Toy Design Graduating Student Exhibition 2013

  • 2013
  • Toy Design
  • Image
  • Exhibitions (events)
  • Annuals (exhibitions)
  • Exhibition installation photographs
Program/Degree: Toy Design BFA
2023 Graduating Student Exhibition - Toy Design BFA

2023 Graduating Student Exhibition - Toy Design BFA

  • 2023
  • Toy Design
  • Image
  • Exhibitions (events)
  • Annuals (exhibitions)
  • Exhibition installation photographs
Program/Degree: Toy Design BFA
2022 Graduating Student Exhibition - Toy Design BFA

2022 Graduating Student Exhibition - Toy Design BFA

  • 2022
  • Toy Design
  • Image
  • Exhibitions (events)
  • Annuals (exhibitions)
  • Exhibition installation photographs
Program/Degree: Toy Design BFA
Ace Detective Estelle

Ace Detective Estelle

Marie Wu
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up, I always immersed myself in animation and illustration. I developed a love for storytelling, which led me to creating a world of my own. "Whistle," an original children's book, is a story that reflects on a major struggle I have in life but is also a reminder to myself that things will be okay as long as we persevere. The factors of this process included character design and development, world building, illustration, and storytelling. I wished to design not just a story, but a world that one could jump into, each detail being thoroughly thought out — even the small characters in the background. I feel that details and efforts like these can help a story truly come to life and be fun for the reader.
Rock N' Roll Whistle

Rock N' Roll Whistle

Marie Wu
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up, I always immersed myself in animation and illustration. I developed a love for storytelling, which led me to creating a world of my own. "Whistle," an original children's book, is a story that reflects on a major struggle I have in life but is also a reminder to myself that things will be okay as long as we persevere. The factors of this process included character design and development, world building, illustration, and storytelling. I wished to design not just a story, but a world that one could jump into, each detail being thoroughly thought out — even the small characters in the background. I feel that details and efforts like these can help a story truly come to life and be fun for the reader.
Whistle's World

Whistle's World

Marie Wu
  • 2021
  • Toy Design
  • Image
  • Illustrations (layout features)
  • Digital art (visual works)
Growing up, I always immersed myself in animation and illustration. I developed a love for storytelling, which led me to creating a world of my own. "Whistle," an original children's book, is a story that reflects on a major struggle I have in life but is also a reminder to myself that things will be okay as long as we persevere. The factors of this process included character design and development, world building, illustration, and storytelling. I wished to design not just a story, but a world that one could jump into, each detail being thoroughly thought out — even the small characters in the background. I feel that details and efforts like these can help a story truly come to life and be fun for the reader.
Busy Bee Construction

Busy Bee Construction

Daniel Partain
  • 2021
  • Toy Design
  • Image
  • Prototypes (object genre)
  • Digital art (visual works)
Growing up, I was always artistic, but my interests always skewed on the nerdy side with a bit of a technical mindset. So, I gravitated toward design. I also enjoy making things and working with my hands, which drew me to product design. While I was a teenager, I was a camp counselor and interacted with children. I saw the importance of physical activity and play in their lives and wanted to use what I learned as a designer to cultivate creativity, learning, and fun in children through play. That is what brought me to the Toy Design program at FIT, and what I strive to achieve every day in all of my projects.
Wander with me Luke

Wander with me Luke

Daniel Partain
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up, I was always artistic, but my interests always skewed on the nerdy side with a bit of a technical mindset. So, I gravitated toward design. I also enjoy making things and working with my hands, which drew me to product design. While I was a teenager, I was a camp counselor and interacted with children. I saw the importance of physical activity and play in their lives and wanted to use what I learned as a designer to cultivate creativity, learning, and fun in children through play. That is what brought me to the Toy Design program at FIT, and what I strive to achieve every day in all of my projects.
The Mandalorian IG-11 Shootout

The Mandalorian IG-11 Shootout

Daniel Partain
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up, I was always artistic, but my interests always skewed on the nerdy side with a bit of a technical mindset. So, I gravitated toward design. I also enjoy making things and working with my hands, which drew me to product design. While I was a teenager, I was a camp counselor and interacted with children. I saw the importance of physical activity and play in their lives and wanted to use what I learned as a designer to cultivate creativity, learning, and fun in children through play. That is what brought me to the Toy Design program at FIT, and what I strive to achieve every day in all of my projects.
Claire's Sundae Runway

Claire's Sundae Runway

Grace Oister
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up, playing board games and spending time with my family was so important to me. My storybook, "Brie's Family Tree," tells a story about my family in a way that I hope resonates with others. These digital renderings are a mix of storybook pages and toy concept boards from my portfolio. Throughout my design process, I always think back to my childhood and my family, and hope that I can bring that feeling to other children and their families as well.
Brie's Family Tree: Brie's Garden Dough Set

Brie's Family Tree: Brie's Garden Dough Set

Grace Oister
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up, playing board games and spending time with my family was so important to me. My storybook, "Brie's Family Tree," tells a story about my family in a way that I hope resonates with others. These digital renderings are a mix of storybook pages and toy concept boards from my portfolio. Throughout my design process, I always think back to my childhood and my family, and hope that I can bring that feeling to other children and their families as well.
Brie's Family Tree

Brie's Family Tree

Grace Oister
  • 2021
  • Toy Design
  • Image
  • Illustrations (layout features)
  • Digital art (visual works)
Growing up, playing board games and spending time with my family was so important to me. My storybook, "Brie's Family Tree," tells a story about my family in a way that I hope resonates with others. These digital renderings are a mix of storybook pages and toy concept boards from my portfolio. Throughout my design process, I always think back to my childhood and my family, and hope that I can bring that feeling to other children and their families as well.
Jeremy & Wavy Snomobile

Jeremy & Wavy Snomobile

Yale Jeong
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up as a kid, I always want to be a toy designer. I would have a huge collection of action figures and Legos in my room, and I still collect them to this day. These digital renderings are a few selected samples of toy concepts I created that I believe could be potential toys in the market. I want to design toys that spark joy and imagination, as they once did to me.
Star Wars Force Friends

Star Wars Force Friends

Yale Jeong
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up as a kid, I always want to be a toy designer. I would have a huge collection of action figures and Legos in my room, and I still collect them to this day. These digital renderings are a few selected samples of toy concepts I created that I believe could be potential toys in the market. I want to design toys that spark joy and imagination, as they once did to me.
Pop Prisma Princess

Pop Prisma Princess

Yale Jeong
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
Growing up as a kid, I always want to be a toy designer. I would have a huge collection of action figures and Legos in my room, and I still collect them to this day. These digital renderings are a few selected samples of toy concepts I created that I believe could be potential toys in the market. I want to design toys that spark joy and imagination, as they once did to me.
The Magician’s Rabbit : Apprentice’s Kit

The Magician’s Rabbit : Apprentice’s Kit

Xiomara Isaac
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
I always took great joy in the understanding of the world inside a story, whether it was one I made myself or another by a published author or artist. As I grew, I refused to let that magic fade. I wanted to create a world my younger self would dive headfirst into, and that was what made "The Magician's Rabbit." Creating a world – and the lives within – is not a small endeavor. Little details are some of my favorite things, so I like to put them in everything I make. Colors are never one shade on their own. Shadows creep out of corners to remind me there is darkness everywhere. I use light to show that there is life in everything, and bringing it all together with those details lets me briefly live in that other world I always admired.
Pokémon Hatch n’ GO

Pokémon Hatch n’ GO

Xiomara Isaac
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
I always took great joy in the understanding of the world inside a story, whether it was one I made myself or another by a published author or artist. As I grew, I refused to let that magic fade. I wanted to create a world my younger self would dive headfirst into, and that was what made "The Magician's Rabbit." Creating a world – and the lives within – is not a small endeavor. Little details are some of my favorite things, so I like to put them in everything I make. Colors are never one shade on their own. Shadows creep out of corners to remind me there is darkness everywhere. I use light to show that there is life in everything, and bringing it all together with those details lets me briefly live in that other world I always admired.
DJ Fidget

DJ Fidget

Xiomara Isaac
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
I always took great joy in the understanding of the world inside a story, whether it was one I made myself or another by a published author or artist. As I grew, I refused to let that magic fade. I wanted to create a world my younger self would dive headfirst into, and that was what made "The Magician's Rabbit." Creating a world – and the lives within – is not a small endeavor. Little details are some of my favorite things, so I like to put them in everything I make. Colors are never one shade on their own. Shadows creep out of corners to remind me there is darkness everywhere. I use light to show that there is life in everything, and bringing it all together with those details lets me briefly live in that other world I always admired.
A Plant Named Pilea

A Plant Named Pilea

Erin Hesser
  • 2021
  • Toy Design
  • Image
  • Illustrations (layout features)
  • Digital art (visual works)
As a toy designer, my personal goal is to create toys that are accessible to every child. I started my professional life designing in the fashion industry, but during this time I began working as an assistant in an autism spectrum disorder program. This experience made me realize the profound impact that toys have on childhood development, inspiring me to pursue toy design. First and foremost, I try to design toys that are fun, creative, and fill a need in the market. I then take a step back and try to reevaluate where I could make the toy more accessible to children on different developmental levels. I credit my biggest artistic influences as the illustrators Bill Peet, Anita Jeram, and Don Freeman.
Grow with Me! Pilea

Grow with Me! Pilea

Erin Hesser
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
As a toy designer, my personal goal is to create toys that are accessible to every child. I started my professional life designing in the fashion industry, but during this time I began working as an assistant in an autism spectrum disorder program. This experience made me realize the profound impact that toys have on childhood development, inspiring me to pursue toy design. First and foremost, I try to design toys that are fun, creative, and fill a need in the market. I then take a step back and try to reevaluate where I could make the toy more accessible to children on different developmental levels. I credit my biggest artistic influences as the illustrators Bill Peet, Anita Jeram, and Don Freeman.
Synchro Netta Showgirl Queen! Doll Concept

Synchro Netta Showgirl Queen! Doll Concept

Erin Hesser
  • 2021
  • Toy Design
  • Image
  • Concept art (initial studies)
  • Digital art (visual works)
As a toy designer, my personal goal is to create toys that are accessible to every child. I started my professional life designing in the fashion industry, but during this time I began working as an assistant in an autism spectrum disorder program. This experience made me realize the profound impact that toys have on childhood development, inspiring me to pursue toy design. First and foremost, I try to design toys that are fun, creative, and fill a need in the market. I then take a step back and try to reevaluate where I could make the toy more accessible to children on different developmental levels. I credit my biggest artistic influences as the illustrators Bill Peet, Anita Jeram, and Don Freeman.
Ant Family Picnic

Ant Family Picnic

Cynthia Guzman
  • 2021
  • Toy Design
  • Image
  • Prototypes (object genre)
  • Digital art (visual works)
Play is essential within a child's development as it can become a starting point for children to explore and discover their true potential. Therefore, I wanted to create toy concepts that would help enhance and enrich their skills while having fun at the same time. Growing up, I was raised early on with high expectations and responsibilities, only knowing how to study and earn good grades. "The Adventures of Benny and Carmelo" was created to inspire children to see the world through a new perspective, to not be afraid to try new things, and to dive headfirst into unfamiliar waters. The future is not always set in stone, so there is no guarantee that the path you will walk on is crystal clear. But with guidance and encouragement from friends and loved ones, you will soon realize the true potential that was stored in you all along.